COMMANDER · DECK
Hearthhull, the Worldseed
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
11 cardsInstant
7 cardsLand
25 cardsMAYBE62 CARDS
Planeswalker
1 cardCreature
14 cardsEnchantment
2 cardsSorcery
3 cardsInstant
4 cardsLand
38 cardsMONEY CARDS·87 CARDS·$800.21
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Planeswalker
1 cardCreature
24 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
9 cardsInstant
11 cardsLand
27 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic22
Basic18
Forest9
Mountain9
Swamp9
Saga1
Urza's1
Creature27
Insect6
Elf3
Human3
Scout3
Beast2
Druid2
Noble2
Snake2
Assassin1
Cleric1
Demon1
Devil1
Dragon1
Dryad1
Elemental1
Frog1
Horror1
Kavu1
Lizard1
Monk1
Nightmare1
Nymph1
Pilot1
Plant1
Treefolk1
Villain1
Warrior1
Wizard1
Outlaws1
Party3
Sorcery11
Enchantment9
Dryad1
Nymph1
Room1
Saga1
Urza's1
Artifact8
Spacecraft2
Instant7
Legends13
Historic21
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS40 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite damage
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 14 cards not in the pool
BANNED · 2
NOT IN THE POOL · 14
+ 60 CARDS NOT IN PRECON
+ Amulet of Vigor+ Assassin's Trophy+ Azusa, Lost but Seeking+ Blood Crypt+ Bloodstained Mire+ Burgeoning+ Conduit of Worlds+ Constant Mists+ Crop Rotation+ Crucible of Worlds+ Day of Black Sun+ Demolition Field+ Dryad of the Ilysian Grove+ Elvish Reclaimer+ Entish Restoration+ Exploration+ Faithless Looting+ Field of Ruin+ Field of the Dead+ Fog+ Ghost Quarter+ Glacial Chasm+ Harmonize+ Heroic Intervention+ Icetill Explorer+ Iridescent Vinelasher+ Loot, Exuberant Explorer+ Lotus Cobra+ Lotus Field+ Mightform Harmonizer+ Mole Man, Moloid Master+ Nissa, Resurgent Animist+ Ob Nixilis, the Fallen+ Overgrown Tomb+ Planar Engineering+ Prismatic Vista+ Ramunap Excavator+ Read the Bones+ Retreat to Hagra+ Sabotender+ Scapeshift+ Scute Swarm+ Six+ Spelunking+ Squandered Resources+ Stomping Ground+ Strip Mine+ Sylvan Safekeeper+ Tannuk, Memorial Ensign+ Three Visits+ Tireless Provisioner+ Tunneling Geopede+ Undergrowth Recon+ Urza's Saga+ Verdant Catacombs+ Walk-In Closet // Forgotten Cellar+ Wasteland+ Wooded Foothills+ Ziatora's Proving Ground+ Zuran Orb
- 62 PRECON CARDS NOT IN DECK
- Aftermath Analyst- Augur of Autumn- Baloth Prime- Binding the Old Gods- Bojuka Bog- Canyon Slough- Centaur Vinecrasher- Cinder Glade- Cultivate- Dakmor Salvage- Escape to the Wilds- Escape Tunnel- Eumidian Hatchery- Eumidian Wastewaker- Evendo Brushrazer- Evolving Wilds- Festering Thicket- Formless Genesis- Gaze of Granite- God-Eternal Bontu- Groundskeeper- Hammer of Purphoros- Harrow- Horizon Explorer- Infernal Grasp- Juri, Master of the Revue- Karplusan Forest- Llanowar Wastes- Loamcrafter Faun- Mazirek, Kraul Death Priest- Moraug, Fury of Akoum- Mountain Valley- Multani, Yavimaya's Avatar- Myriad Landscape- Omnath, Locus of Rage- Oracle of Mul Daya- Pest Infestation- Planetary Annihilation- Putrefy- Rakdos Charm- Rocky Tar Pit- Roiling Regrowth- Satyr Wayfinder- Sheltered Thicket- Skyshroud Claim- Smoldering Marsh- Soul of Windgrace- Splendid Reclamation- Springbloom Druid- Sprouting Goblin- Sulfurous Springs- Tear Asunder- Terramorphic Expanse- Tireless Tracker- Twilight Mire- Uurg, Spawn of Turg- Vernal Fen- Viridescent Bog- Wastes- Windgrace's Judgment- World Breaker- Worldsoul's Rage
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