MetaMox
COMMANDER · DECK
2022-01-12
Neheb, the Eternal
BANNED: 2 CARDS
DECK $
$762.03
MYTHIC
17
RARE
27
UNCOMMON
21
COMMON
35
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

20 cards

Enchantment

3 cards

Artifact

14 cards

Sorcery

18 cards

Instant

10 cards

Land

7 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
301212121131045546+
COLOR
R: 75 pipsC: 95 pips
TYPES
Land33
Nonbasic6
Basic27
Mountain27
Desert1
Creature21
Shaman5
Dragon4
Minotaur3
Elemental2
Giant2
Goblin2
Ogre2
Phyrexian2
Pirate2
Warrior2
Zombie2
Berserker1
Dwarf1
God1
Horror1
Human1
Monkey1
Noble1
Praetor1
Saga1
Wall1
Outlaws2
Party2
Sorcery18
Artifact15
Equipment3
God1
Instant10
Enchantment4
Phyrexian1
Praetor1
Saga1
Planeswalker1
Chandra1
Legends15
Historic28
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
No bracket · Banned

2 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓

GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite combat phases
  • Infinite red mana
  • Infinite mana creatures you control can produce
  • Infinite untap of creatures you control
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite rummaging
  • Infinite self-discard triggers
  • Near-infinite combat damage
  • Near-infinite combat phases
  • Near-infinite untap of creatures you control
  • Near-infinite mana creatures you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage to all players
Bracket 1
doesn’t raise the bracket
  • Infinite magecraft triggers
Group
Color
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