MetaMox
COMMANDER · DECK
@Raystor · 2026-09-26
Aphelia, Viper Whisperer
DECK $
$2,302.75
MYTHIC
10
RARE
44
UNCOMMON
27
COMMON
19
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

23 cards

Enchantment

9 cards

Artifact

14 cards

Sorcery

10 cards

Instant

16 cards

Land

27 cards
MONEY CARDS·62 CARDS·$1,829.78
Sign in to save your threshold.

Creature

13 cards

Enchantment

6 cards

Artifact

11 cards

Sorcery

8 cards

Instant

11 cards

Land

13 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
20191212133646556+
COLOR
B: 48 pipsG: 36 pipsC: 104 pips
TYPES
Land27
Nonbasic21
Basic6
Forest4
Swamp4
Saga1
Urza's1
Creature24
Snake8
Gorgon7
Human4
Demon2
Vampire2
Assassin1
Bird1
Cleric1
God1
Hydra1
Ninja1
Rogue1
Shaman1
Warrior1
Wizard1
Outlaws2
Party4
Instant17
Artifact14
Equipment7
Shaman1
Enchantment12
Aura2
Class1
God1
Ninja1
Saga1
Snake1
Urza's1
Sorcery10
Legends10
Historic25
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS14 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 3
locks the table
  • Destroy each creature that enters the battlefield under an opponent's control
  • Destroy any number of creatures
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
Group
Color
View
Comments · 0
No comments yet.