COMMANDER · DECK
Monsters of the Deep
Bracket 4 · Optimized2020-11-27
DECK $
$318.32
MYTHIC
12
RARE
47
UNCOMMON
43
COMMON
65
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
14 cardsInstant
11 cardsLand
17 cardsMAYBE68 CARDS
Planeswalker
1 cardCreature
30 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
6 cardsInstant
4 cardsLand
8 cardsMONEY CARDS·53 CARDS·$223.14
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Creature
22 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
4 cardsInstant
7 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- Archetype of Imagination + Stormtide Leviathan: locks the table
- Pemmin's Aura + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Gyre Engineer: arguably two-card combo, for six mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
- Pemmin's Aura + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Freed from the Real + Gyre Engineer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land38
Nonbasic15
Basic23
Forest14
Island11
Gate1
Creature30
Kraken6
Leviathan6
Druid3
Elemental3
Serpent3
Human2
Octopus2
Crab1
Dinosaur1
Drake1
Elder1
Eldrazi1
Elf1
Horror1
Merfolk1
Scout1
Shaman1
Snake1
Troll1
Turtle1
Whale1
Sorcery15
Arcane1
Druid1
Troll1
Instant11
Enchantment4
Artifact3
Equipment1
Legends6
Historic9
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite green mana
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
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