COMMANDER · DECK
Hofri steals and sacs
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
16 cardsInstant
5 cardsLand
17 cardsMONEY CARDS·19 CARDS·$32.95
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Creature
5 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic15
Basic21
Mountain13
Plains10
Creature22
Human7
Angel2
Avatar2
Cleric2
Construct2
Dwarf2
Goblin2
Pirate2
Shaman2
Wizard2
Elf1
Elk1
Golem1
Knight1
Manticore1
Orc1
Peasant1
Soldier1
Sphinx1
Outlaws2
Party4
Artifact19
Construct2
Angel1
Elk1
Equipment1
Golem1
Sphinx1
Sorcery18
Enchantment8
Saga1
Instant6
Legends2
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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