COMMANDER · DECK
negrobloom
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
24 cardsEnchantment
16 cardsArtifact
11 cardsSorcery
9 cardsLand
28 cardsMONEY CARDS·64 CARDS·$949.89
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Planeswalker
1 cardCreature
17 cardsEnchantment
11 cardsArtifact
8 cardsSorcery
8 cardsLand
19 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic23
Basic16
Forest18
Plains12
Swamp12
Dryad1
Creature25
Human3
Insect3
Elemental2
Elf2
Horror2
Scout2
Snake2
Angel1
Assassin1
Atog1
Avatar1
Bear1
Cleric1
Detective1
Dryad1
Eldrazi1
Forest1
Frog1
Fungus1
Giant1
God1
Lizard1
Merfolk1
Monk1
Nightmare1
Plant1
Saga1
Shaman1
Villain1
Wizard1
Zombie1
Outlaws1
Party2
Enchantment18
Avatar1
Giant1
Horror1
Room1
Saga1
Artifact11
Spacecraft1
Vehicle1
Sorcery9
Planeswalker1
Wrenn1
Legends11
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 4
EXTRA TURNS · 0
None
COMBOS18 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Draw the game
- Infinite creature tokens
- Infinite creature ETB
- Infinite landfall triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 33 cards not in the pool
BANNED · 2
NOT IN THE POOL · 33
Comments · 0
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