COMMANDER · DECK
The Waltz of Doom
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
10 cardsInstant
21 cardsLand
33 cardsMONEY CARDS·17 CARDS·$55.17
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Creature
6 cardsEnchantment
1 cardArtifact
5 cardsSorcery
2 cardsInstant
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic12
Basic22
Mountain12
Swamp10
Adventure1
Desert1
Djinn1
Gate1
Monk1
Town1
Instant23
Adventure1
Human1
Town1
Wizard1
Creature19
Human7
Wizard7
Elemental3
Shaman3
Dragon2
Goblin2
Gremlin2
Monk2
Archer1
Avatar1
Djinn1
Mutant1
Otter1
Sorcerer1
Wall1
Party7
Artifact11
Equipment1
Shapeshifter1
Sorcery11
Goblin1
Sorcerer1
Enchantment6
Aura1
Plan1
Legends4
Historic15
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
12 cards not in the pool
NOT IN THE POOL · 12
Comments · 0
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