COMMANDER · DECK
Elf-folk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
15 cardsArtifact
1 cardSorcery
5 cardsInstant
6 cardsLand
38 cardsMONEY CARDS·35 CARDS·$182.22
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Creature
13 cardsEnchantment
9 cardsArtifact
1 cardSorcery
4 cardsInstant
4 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic8
Basic30
Forest13
Plains11
Island8
Creature35
Elf23
Merfolk10
Druid7
Warrior6
Scout5
Wizard5
Noble3
Phyrexian2
Adventure1
Assassin1
Citizen1
Cleric1
Dryad1
God1
Human1
Pilot1
Ranger1
Soldier1
Outlaws1
Party12
Enchantment17
Aura3
God1
Saga1
Instant6
Sorcery6
Adventure1
Elf1
Noble1
Artifact1
Legends14
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
15 cards not in the pool
NOT IN THE POOL · 15
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