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COMMANDER · DECK

Pan's Labyrinth

Bracket 4 · Optimized
@Jubesmito · 2024-11-28
Flubs, the Fool
DECK $
$3,582.20
MYTHIC
12
RARE
47
UNCOMMON
24
COMMON
17
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

22 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

9 cards

Instant

6 cards

Land

37 cards
NAMECOSTPRICE
MONEY CARDS·61 CARDS·$2,855.60
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Creature

16 cards

Enchantment

5 cards

Artifact

10 cards

Sorcery

4 cards

Instant

2 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam: locks the table
  • Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking: locks the table
  • Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove: locks the table
  • and 22 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 25
CURVE
1081102213942536+
COLOR
U: 14 pipsR: 12 pipsG: 34 pipsC: 96 pips
TYPES
Land45
Nonbasic34
Basic11
Forest10
Island9
Mountain8
Cave1
Creature23
Beast3
Elemental3
Elf2
Incarnation2
Noble2
Scout2
Bear1
Bird1
Centaur1
Citizen1
Cleric1
Construct1
Dinosaur1
Dryad1
Elder1
Frog1
Giant1
Halfling1
Homunculus1
Human1
Hydra1
Insect1
Monk1
Nymph1
Shaman1
Snake1
Treefolk1
Party1
Artifact12
Beast1
Construct1
Enchantment9
Aura1
Centaur1
Class1
Dryad1
Nymph1
Sorcery9
Instant7
Legends15
Historic26
LAND PROBABILITY
45 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.2%
TURN 524.0%
TURN 642.5%
TURN 759.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS25 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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