COMMANDER · DECK
Thrillho
Bracket 2 · Core@LoadmasterJack · 2024-09-17
DECK $
$145.66
MYTHIC
4
RARE
17
UNCOMMON
13
COMMON
66
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
15 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
8 cardsInstant
11 cardsLand
1 cardMONEY CARDS·22 CARDS·$90.97
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Planeswalker
1 cardCreature
7 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
4 cardsInstant
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Bruvac the Grandiloquent + Traumatize: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Bruvac the Grandiloquent + Traumatize — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
CURVE
COLOR
TYPES
Land36
Nonbasic1
Basic35
Island35
God1
Creature33
Human22
Advisor19
Wizard4
Fish2
Illusion2
Wall2
Crab1
Djinn1
God1
Juggernaut1
Merfolk1
Nightmare1
Party4
Instant11
Trap1
Sorcery9
Nightmare1
Enchantment8
Aura2
Curse1
Artifact5
Juggernaut1
Planeswalker1
Jace1
Legends5
Historic9
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite mill for target opponentNear-infinite self-mill
Infinite mill
Infinite mill for target opponentNear-infinite mill
Infinite mill for up to two target playersNear-infinite self-mill
Infinite mill for target opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Infinite self-millInfinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
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