COMMANDER · DECK
Zur the (Super-)Enchanter
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
4 cardsEnchantment
29 cardsArtifact
13 cardsSorcery
6 cardsInstant
9 cardsLand
38 cardsMONEY CARDS·43 CARDS·$228.92
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Creature
1 cardEnchantment
16 cardsArtifact
7 cardsSorcery
5 cardsInstant
5 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic25
Basic13
Island9
Plains4
Swamp4
Enchantment31
Aura9
Spirit2
Artifact16
Equipment2
Instant9
Sorcery6
Creature5
Human3
Spirit2
Artificer1
Warlock1
Wizard1
Outlaws1
Party1
Legends5
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS6 COMBOS
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you by sources you don't control
- Lock
Bracket 3
locks the table
- Opponents skip their untap steps
- Lock
Bracket 3
locks the table
- You can't be attacked
- Lock
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Exile target opponent's library
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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