COMMANDER · DECK
Get kidnapped
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
14 cardsArtifact
13 cardsSorcery
10 cardsInstant
7 cardsLand
26 cardsSIDEBOARD15 CARDS
Creature
8 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
1 cardInstant
1 cardLand
1 cardMONEY CARDS·71 CARDS·$337.90
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Creature
19 cardsEnchantment
13 cardsArtifact
13 cardsSorcery
8 cardsInstant
7 cardsLand
11 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic24
Basic11
Island9
Swamp9
Creature21
Human8
Rogue8
Aetherborn2
Horror2
Skeleton2
Villain2
Advisor1
Ape1
Dauthi1
Dragon1
God1
Knight1
Mercenary1
Ninja1
Noble1
Phyrexian1
Praetor1
Shapeshifter1
Snake1
Specter1
Wizard1
Zombie1
Outlaws9
Party9
Enchantment16
Aura6
Class1
God1
Horror1
Artifact13
Equipment4
Sorcery10
Lesson2
Instant7
Legends17
Historic26
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 30 cards not in the pool
BANNED · 1
NOT IN THE POOL · 30
Comments · 0
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