COMMANDER · DECK
Object Impermanence
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Enchantment
3 cardsArtifact
1 cardSorcery
35 cardsInstant
24 cardsLand
35 cardsMAYBE9 CARDS
Artifact
1 cardSorcery
7 cardsInstant
1 cardMONEY CARDS·20 CARDS·$61.80
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Enchantment
2 cardsArtifact
1 cardSorcery
14 cardsInstant
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Gate11
Island5
Forest3
Mountain3
Swamp3
Plains2
Sorcery35
Arcane1
Instant24
Arcane1
Enchantment3
Dragon1
Saga1
Spirit1
Artifact2
Book1
Construct1
Equipment1
Creature2
Book1
Construct1
Dragon1
Saga1
Spirit1
Legends1
Historic3
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS3 COMBOS
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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