COMMANDER · DECK
Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
13 cardsArtifact
2 cardsSorcery
6 cardsInstant
7 cardsLand
13 cardsMONEY CARDS·30 CARDS·$148.49
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Creature
8 cardsEnchantment
9 cardsArtifact
2 cardsSorcery
3 cardsInstant
3 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic11
Basic28
Island17
Forest12
Creature33
Merfolk32
Wizard11
Shaman4
Warrior4
Scout3
Noble2
Rogue2
Soldier2
God1
Horror1
Mutant1
Ranger1
Outlaws2
Party17
Enchantment14
Background1
Merfolk1
Instant7
Sorcery6
Arcane1
Artifact2
Legends8
Historic10
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
Comments · 0
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