MetaMox
COMMANDER · DECK

Codies

No bracket · Banned
2021-03-31
Codie, Vociferous Codex
BANNED: 1 CARD
DECK $
$1,549.98
MYTHIC
19
RARE
48
UNCOMMON
22
COMMON
8
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

14 cards

Enchantment

9 cards

Artifact

16 cards

Sorcery

11 cards

Instant

14 cards

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·72 CARDS·$1,233.99
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Creature

10 cards

Enchantment

9 cards

Artifact

11 cards

Sorcery

9 cards

Instant

12 cards

Land

21 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
MASS LAND DENIAL · 0
None
COMBOS · 7
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not legal
  • 1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
BRAWL (HISTORIC)
Not legal
3 banned cards, 44 cards not in the pool
NOT IN THE POOL · 44
NAMECOSTTYPEPRICE
CURVE
1011126293643586+
COLOR
W: 20 pipsU: 29 pipsB: 12 pipsR: 4 pipsG: 2 pipsC: 125 pips
TYPES
Land35
Nonbasic30
Basic5
Swamp8
Mountain7
Forest6
Island6
Plains6
Artifact18
Book1
Construct1
Equipment1
Juggernaut1
Creature15
Human5
Cleric4
Wizard4
Spirit2
Book1
Construct1
Dragon1
Elder1
Eldrazi1
Elephant1
Faerie1
Juggernaut1
Merfolk1
Ouphe1
Rebel1
Party8
Instant14
Sorcery11
Eldrazi1
Enchantment9
Aura1
Legends6
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-mill
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableYou are unable to lose the game due to damage or lifelossLock
Exile each opponent's library
Infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile your libraryWin the game
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Group
Color
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