COMMANDER · DECK
Codies
No bracket · Banned2021-03-31
BANNED: 1 CARD
DECK $
$1,549.98
MYTHIC
19
RARE
48
UNCOMMON
22
COMMON
8
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
14 cardsEnchantment
9 cardsArtifact
16 cardsSorcery
11 cardsInstant
14 cardsLand
35 cardsMONEY CARDS·72 CARDS·$1,233.99
Sign in to save your threshold.
Creature
10 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
9 cardsInstant
12 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 7
- Glacial Chasm + Solemnity — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Solemnity + Phyrexian Unlife — Bracket 3, locks the table
- Basalt Monolith + Mesmeric Orb — Bracket 3, two-card combo, for six mana or less, pieces included
- Delaying Shield + Solemnity — Bracket 3, locks the table
- Delaying Shield + Phyrexian Unlife — Bracket 3, locks the table
- Leveler + Thassa's Oracle — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not legal
- 1 banned card
BANNED · 1
BRAWL (HISTORIC)
Not legal
3 banned cards, 44 cards not in the pool
BANNED · 3
NOT IN THE POOL · 44
CURVE
COLOR
TYPES
Land35
Nonbasic30
Basic5
Swamp8
Mountain7
Forest6
Island6
Plains6
Artifact18
Book1
Construct1
Equipment1
Juggernaut1
Creature15
Human5
Cleric4
Wizard4
Spirit2
Book1
Construct1
Dragon1
Elder1
Eldrazi1
Elephant1
Faerie1
Juggernaut1
Merfolk1
Ouphe1
Rebel1
Party8
Instant14
Sorcery11
Eldrazi1
Enchantment9
Aura1
Legends6
Historic23
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-mill
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tableYou are unable to lose the game due to damage or lifelossLock
Exile each opponent's library
Infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile your libraryWin the game
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
Comments · 0
No comments yet.