MetaMox
COMMANDER · DECK
@SeanzyJohnzy · 2026-03-31
Mister Negative
DECK $
$347.37
MYTHIC
16
RARE
65
UNCOMMON
42
COMMON
43
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

20 cards

Enchantment

8 cards

Artifact

12 cards

Sorcery

13 cards

Instant

11 cards

Land

17 cards
MAYBE66 CARDS

Creature

18 cards

Enchantment

8 cards

Artifact

9 cards

Sorcery

14 cards

Instant

17 cards
MONEY CARDS·65 CARDS·$249.24
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Creature

19 cards

Enchantment

9 cards

Artifact

10 cards

Sorcery

8 cards

Instant

12 cards

Land

7 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00911521536495106+
COLOR
W: 42 pipsB: 48 pipsC: 134 pips
TYPES
Land35
Nonbasic15
Basic20
Swamp11
Plains10
Adventure1
Town1
Creature21
Human4
Vampire4
Angel3
Cleric3
Demon2
Knight2
Minion2
Rogue2
Wall2
Avatar1
Elf1
Halfling1
Horror1
Nightmare1
Phyrexian1
Plant1
Rebel1
Villain1
Warlock1
Zombie1
Outlaws3
Party5
Sorcery14
Adventure1
Town1
Artifact12
Equipment1
Instant11
Enchantment9
Legends8
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS36 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Win the game at the beginning of your next upkeep
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for all players
  • Each opponent loses the game
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss for all players
  • Near-infinitely large creature until end of turn
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss
  • Near-infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss for all players
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Target opponent loses the game
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifegain
  • Near-infinite lifeloss
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Group
Color
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