COMMANDER · DECK
Niv-Mizzet, Combogenius
Bracket 3 · Upgraded2020-09-27
DECK $
$526.92
MYTHIC
3
RARE
24
UNCOMMON
43
COMMON
76
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
14 cardsEnchantment
3 cardsArtifact
18 cardsSorcery
9 cardsInstant
16 cardsLand
12 cardsMAYBE46 CARDS
Creature
16 cardsArtifact
7 cardsSorcery
5 cardsInstant
18 cardsMONEY CARDS·34 CARDS·$391.76
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Planeswalker
1 cardCreature
8 cardsEnchantment
2 cardsArtifact
13 cardsSorcery
3 cardsInstant
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Pili-Pala + Grand Architect: two-card combo, for six mana or less, pieces included
- Basalt Monolith + Mesmeric Orb: two-card combo, for six mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Pili-Pala + Grand Architect — Bracket 3, two-card combo, for six mana or less, pieces included
- Basalt Monolith + Mesmeric Orb — Bracket 3, two-card combo, for six mana or less, pieces included
- Power Artifact + Basalt Monolith — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 38 cards not in the pool
BANNED · 1
NOT IN THE POOL · 38
CURVE
COLOR
TYPES
Land38
Nonbasic10
Basic28
Island21
Mountain8
Artifact22
Myr3
Book2
Scarecrow1
Instant16
Creature15
Wizard6
Human4
Myr3
Artificer2
Dragon2
Vedalken2
Drake1
Merfolk1
Scarecrow1
Shaman1
Spirit1
Party6
Sorcery9
Enchantment3
Aura2
Planeswalker1
Jace1
Legends6
Historic26
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-mill
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite blue mana
Infinite looting
Infinite colored mana
Infinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
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