COMMANDER · DECK
Wall Tribe
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
36 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
7 cardsInstant
9 cardsLand
20 cardsMONEY CARDS·36 CARDS·$139.43
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Creature
12 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
2 cardsInstant
6 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature37
Wall20
Human6
Plant4
Turtle3
Elder2
Soldier2
Cleric1
Crocodile1
Dinosaur1
Dragon1
Druid1
Elk1
Giant1
Golem1
Illusion1
Jellyfish1
Knight1
Rogue1
Shapeshifter1
Starfish1
Wizard1
Outlaws1
Party3
Land36
Nonbasic17
Basic19
Plains11
Forest9
Island9
Artifact11
Wall5
Equipment1
Golem1
Instant9
Sorcery7
Enchantment6
Aura1
Legends8
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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