COMMANDER · DECK
Deathtouch and chill
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
40 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
7 cardsInstant
7 cardsLand
37 cardsSIDEBOARD27 CARDS
Creature
10 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
3 cardsInstant
7 cardsMAYBE1 CARD
Artifact
1 cardMONEY CARDS·25 CARDS·$103.57
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Creature
14 cardsEnchantment
1 cardArtifact
5 cardsSorcery
1 cardInstant
2 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature41
Snake8
Phyrexian7
Elf6
Beast4
Druid4
Human4
Horror3
Spider3
Archer2
Assassin2
Basilisk2
Dryad2
Frog2
Spirit2
Villain2
Warrior2
Dragon1
Fungus1
Insect1
Monkey1
Ninja1
Plant1
Rogue1
Salamander1
Scorpion1
Squirrel1
Wurm1
Outlaws3
Party3
Land37
Nonbasic7
Basic30
Forest30
Sorcery8
Instant7
Artifact5
Equipment2
Enchantment4
Aura3
Ninja1
Snake1
Legends6
Historic10
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
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