COMMANDER · DECK
Diana, Soul Steeper
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
17 cardsInstant
11 cardsLand
20 cardsMONEY CARDS·13 CARDS·$29.10
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Creature
3 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
1 cardInstant
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Swamp12
Forest8
Gate1
Sorcery17
Creature14
Vampire6
Druid2
Shaman2
Beast1
Cleric1
Dryad1
Human1
Insect1
Noble1
Ooze1
Plant1
Snake1
Zombie1
Party1
Artifact11
Enchantment11
Aura1
Class1
Curse1
Instant11
Legends1
Historic12
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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