COMMANDER · DECK
Sen triplets
COMMAND1 CARD
Creature
1 cardMAIN107 CARDS
Creature
14 cardsEnchantment
16 cardsArtifact
19 cardsSorcery
3 cardsInstant
12 cardsLand
7 cardsMONEY CARDS·44 CARDS·$453.70
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Creature
11 cardsEnchantment
10 cardsArtifact
11 cardsSorcery
2 cardsInstant
7 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land43
Nonbasic3
Basic40
Island20
Plains10
Swamp10
Artifact23
Book2
Human2
Equipment1
Knight1
Soldier1
Sphinx1
Vedalken1
Wizard1
Enchantment18
Aura1
Demon1
Hag1
Creature15
Human4
Phyrexian2
Praetor2
Sphinx2
Spirit2
Wizard2
Avatar1
Beholder1
Cat1
Cleric1
Demon1
Hag1
Knight1
Rogue1
Soldier1
Vedalken1
Outlaws1
Party4
Instant12
Sorcery3
Legends6
Historic27
LAND PROBABILITY
43 LANDS · 107 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.4%
TURN 533.2%
TURN 654.4%
TURN 771.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 3
locks the table
- Destroy each creature that enters the battlefield under an opponent's control
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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