COMMANDER · DECK
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Bracket 4 · Optimized@Amyxandrite · 2024-09-27
DECK $
$789.89
MYTHIC
3
RARE
52
UNCOMMON
20
COMMON
25
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
10 cardsEnchantment
14 cardsArtifact
14 cardsSorcery
11 cardsInstant
11 cardsLand
19 cardsMONEY CARDS·49 CARDS·$619.23
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Planeswalker
2 cardsCreature
4 cardsEnchantment
11 cardsArtifact
10 cardsSorcery
6 cardsInstant
7 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Island Sanctuary + Mystic Decree: locks the table
- one extra-turn card — fine from Bracket 2 up
- Mind Over Matter + Kwain, Itinerant Meddler: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Island Sanctuary + Mystic Decree — Bracket 3, locks the table
- Mind Over Matter + Kwain, Itinerant Meddler — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Land37
Nonbasic17
Basic20
Island15
Plains14
Artifact15
Book1
Golem1
Enchantment14
Aura1
Creature11
Wizard4
Human3
Rabbit2
Djinn1
Doctor1
Golem1
Jellyfish1
Lord1
Mercenary1
Merfolk1
Soldier1
Spirit1
Time1
Outlaws1
Party4
Instant11
Sorcery11
Planeswalker2
Jace1
Teyo1
Legends8
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponentNear-infinite lifegainNear-infinite lifegain triggersNear-infinite draw triggers for target opponentNear-infinite lifegain triggers for opponentsNear-infinite lifegain for opponents
Infinite card drawNear-infinite millNear-infinite colored manaNear-infinite Treasure tokens
Bracket 3 · locks the tableCreatures can't attack youYou do not draw cards during your draw stepsLock
Win the game
Win the game
Win the game
Near-infinite card drawInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
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