COMMANDER · DECK
Ruric Thar for Dom
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
68 cardsLand
31 cardsMONEY CARDS·25 CARDS·$84.06
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Creature
21 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature69
Human12
Elf11
Druid10
Beast8
Elemental7
Warrior7
Dragon6
Shaman5
Werewolf4
Dinosaur3
Ogre3
Demigod2
Horror2
Insect2
Plant2
Ranger2
Scout2
Ally1
Archer1
Bear1
Boar1
Centaur1
Construct1
Eldrazi1
Giant1
Goblin1
Horse1
Incarnation1
Jackal1
Kobold1
Phyrexian1
Pirate1
Praetor1
Snake1
Spirit1
Vampire1
Wurm1
Outlaws1
Party7
Land31
Nonbasic16
Basic15
Mountain10
Forest9
Enchantment3
Demigod2
Human1
Warrior1
Artifact1
Construct1
Legends14
Historic15
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
37 cards not in the pool
NOT IN THE POOL · 37
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