COMMANDER · DECK
Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
38 cardsEnchantment
10 cardsArtifact
9 cardsSorcery
4 cardsInstant
7 cardsLand
16 cardsMONEY CARDS·32 CARDS·$163.82
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Creature
12 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
1 cardInstant
2 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature39
Merfolk34
Wizard13
Scout4
Rogue3
Warrior3
God2
Leviathan2
Noble2
Shaman2
Soldier2
Druid1
Horror1
Mutant1
Ranger1
Spirit1
Outlaws3
Party19
Land31
Nonbasic14
Basic17
Island11
Forest6
Enchantment13
Aura1
God1
Merfolk1
Artifact9
Equipment2
Instant7
Sorcery4
Merfolk1
Legends10
Historic18
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
25 cards not in the pool
NOT IN THE POOL · 25
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