COMMANDER · DECK
Gitrog
Bracket 4 · Optimized2020-07-26
102 CARDS (LIMIT 100)
DECK $
$609.93
MYTHIC
9
RARE
37
UNCOMMON
21
COMMON
34
COMMAND1 CARD
Creature
1 cardMAIN101 CARDS
Creature
21 cardsEnchantment
6 cardsArtifact
8 cardsSorcery
12 cardsInstant
9 cardsLand
25 cardsMONEY CARDS·50 CARDS·$477.45
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Creature
15 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
7 cardsInstant
7 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
- Glacial Chasm + Crucible of Worlds + Exploration: locks the table
- and 14 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 17
- Glacial Chasm + Zuran Orb + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Zuran Orb + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 3, two-card combo, for six mana or less, pieces included
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Wayward Swordtooth + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Rites of Flourishing + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Wayward Swordtooth — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage + Oblivion Crown — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 26 cards not in the pool
BANNED · 2
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land45
Nonbasic23
Basic22
Forest18
Swamp8
Creature22
Dryad3
Elemental3
Human3
Beast2
Elf2
Horror2
Insect2
Snake2
Spellshaper2
Warrior2
Cleric1
Dinosaur1
Druid1
Frog1
God1
Monk1
Nymph1
Ooze1
Plant1
Shaman1
Wizard1
Zombie1
Party4
Sorcery12
Instant9
Artifact8
Equipment3
Enchantment7
Aura1
Dryad1
Nymph1
Legends6
Historic13
LAND PROBABILITY
45 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.4%
TURN 644.5%
TURN 761.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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