MetaMox
COMMANDER · DECK

Gitrog

Bracket 4 · Optimized
2020-07-26
The Gitrog Monster
102 CARDS (LIMIT 100)
DECK $
$609.93
MYTHIC
9
RARE
37
UNCOMMON
21
COMMON
34
COMMAND1 CARD

Creature

1 card
MAIN101 CARDS

Creature

21 cards

Enchantment

6 cards

Artifact

8 cards

Sorcery

12 cards

Instant

9 cards

Land

25 cards
MONEY CARDS·50 CARDS·$477.45
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Creature

15 cards

Enchantment

3 cards

Artifact

7 cards

Sorcery

7 cards

Instant

7 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Zuran Orb + Crucible of Worlds: locks the table
  • Glacial Chasm + Zuran Orb + Ramunap Excavator: locks the table
  • Glacial Chasm + Crucible of Worlds + Exploration: locks the table
  • and 14 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 0
None
COMBOS · 17
CURVE
1071162173545556+
COLOR
B: 24 pipsG: 47 pipsC: 97 pips
TYPES
Land45
Nonbasic23
Basic22
Forest18
Swamp8
Creature22
Dryad3
Elemental3
Human3
Beast2
Elf2
Horror2
Insect2
Snake2
Spellshaper2
Warrior2
Cleric1
Dinosaur1
Druid1
Frog1
God1
Monk1
Nymph1
Ooze1
Plant1
Shaman1
Wizard1
Zombie1
Party4
Sorcery12
Instant9
Artifact8
Equipment3
Enchantment7
Aura1
Dryad1
Nymph1
Legends6
Historic13
LAND PROBABILITY
45 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.4%
TURN 644.5%
TURN 761.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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