COMMANDER · DECK
Dimir Mill
Bracket 4 · Optimized2021-07-12
DECK $
$1,632.53
MYTHIC
21
RARE
52
UNCOMMON
13
COMMON
14
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
23 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
11 cardsInstant
12 cardsLand
23 cardsMONEY CARDS·70 CARDS·$1,303.18
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Planeswalker
1 cardCreature
13 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
9 cardsInstant
11 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
9 banned cards
BANNED · 9
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
6 banned cards, 23 cards not in the pool
BANNED · 6
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land33
Nonbasic21
Basic12
Island9
Swamp9
Creature24
Crab4
Horror4
Human3
God2
Nightmare2
Adventure1
Advisor1
Construct1
Dauthi1
Eldrazi1
Knight1
Leviathan1
Lhurgoyf1
Mutant1
Octopus1
Phyrexian1
Plant1
Praetor1
Rogue1
Saga1
Spirit1
Wall1
Wizard1
Zombie1
Outlaws1
Party2
Artifact13
Construct1
Equipment1
Instant12
Sorcery12
Adventure1
Nightmare1
Enchantment11
God1
Horror1
Nightmare1
Phyrexian1
Praetor1
Saga1
Planeswalker1
Ashiok1
Legends15
Historic27
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Near-infinite mill
Infinite mill for target opponent
Near-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill
Each opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Infinite mill for target opponentNear-infinite mill
Infinite millNear-infinite self-mill
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