MetaMox
COMMANDER · DECK
@bluehair19 · 2025-07-20
DECK $
$800.53
MYTHIC
10
RARE
51
UNCOMMON
23
COMMON
37
COMMAND2 CARDS

Creature

2 cards
MAIN98 CARDS

Creature

43 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

6 cards

Sorcery

5 cards

Instant

3 cards

Land

18 cards
MONEY CARDS·51 CARDS·$622.74
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Creature

26 cards

Enchantment

7 cards

Artifact

6 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

3 cards

Land

8 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00911221931446556+
COLOR
B: 59 pipsG: 23 pipsC: 121 pips
TYPES
Creature45
Human12
Vampire6
Warrior5
Rogue4
Assassin3
Elf3
Nightmare3
Phyrexian3
Shaman3
Snake3
Aetherborn2
Archer2
Demon2
Druid2
Pirate2
Skeleton2
Soldier2
Warlock2
Zombie2
Advisor1
Ally1
Angel1
Avatar1
Azra1
Beast1
Bird1
Carrier1
Dragon1
Dryad1
Elder1
Elemental1
Frog1
Giant1
Goblin1
God1
Horror1
Hydra1
Noble1
Squirrel1
Werewolf1
Outlaws11
Party9
Land33
Nonbasic16
Basic17
Forest10
Swamp9
Enchantment8
Artifact6
Equipment4
Sorcery5
Arcane1
Instant3
Legends17
Historic23
LAND PROBABILITY
33 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.5%
TURN 546.5%
TURN 669.2%
TURN 784.1%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS9 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite sacrifice triggers
  • Infinite death triggers
  • Infinite surveil
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Group
Color
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