COMMANDER · DECK
Glarbing
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
24 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
13 cardsInstant
15 cardsLand
37 cardsSIDEBOARD23 CARDS
Creature
10 cardsEnchantment
7 cardsArtifact
1 cardSorcery
2 cardsInstant
3 cardsMAYBE278 CARDS
Planeswalker
2 cardsCreature
89 cardsEnchantment
23 cardsArtifact
10 cardsSorcery
75 cardsInstant
59 cardsLand
15 cardsMONEY CARDS·255 CARDS·$2,949.07
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Planeswalker
3 cardsCreature
78 cardsEnchantment
26 cardsArtifact
12 cardsSorcery
53 cardsInstant
42 cardsLand
41 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic34
Basic4
Island7
Forest6
Swamp6
Creature25
Elemental5
Human5
Wizard4
Elf3
Faerie3
Noble2
Phyrexian2
Shaman2
Artificer1
Bird1
Citizen1
Cleric1
Demon1
Druid1
Dryad1
Frog1
Halfling1
Horror1
Incarnation1
Kraken1
Nightmare1
Nymph1
Scout1
Shapeshifter1
Sphinx1
Warlock1
Wurm1
Outlaws1
Party5
Instant19
Sorcery13
Artifact7
Phyrexian1
Shapeshifter1
Vehicle1
Enchantment3
Dryad1
Nymph1
Planeswalker1
Jace1
Legends12
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS16 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
- Infinite card draw
- Infinite draw triggers
- Near-infinite storm count
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Exile your library
- Win the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Exile your library
- Win the game
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite ETB
- Infinite magecraft triggers
- Infinite mana permanents you control can produce
- Infinite storm count
- Return all instant and sorcery cards from your graveyard to your hand
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
- Infinite colorless mana
- Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
ALSO NEEDS
Noncreature permanent castable for
Bracket 1
doesn’t raise the bracket
- Infinite storm count
- Infinite untap of some creatures you control
- Infinite power and toughness for certain creatures until end of turn
- Infinite colorless mana
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Win the game
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite card draw
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Infinite draw triggers
- Near-infinite storm count
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 28 cards not in the pool
BANNED · 1
NOT IN THE POOL · 28
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