COMMANDER · DECK
Copy of - NUCLEAR NEHEB
Bracket 3 · Upgraded2021-01-26
DECK $
$723.34
MYTHIC
13
RARE
40
UNCOMMON
16
COMMON
38
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
15 cardsEnchantment
3 cardsArtifact
14 cardsSorcery
19 cardsInstant
10 cardsLand
8 cardsSIDEBOARD7 CARDS
Creature
1 cardSorcery
4 cardsInstant
2 cardsMONEY CARDS·50 CARDS·$547.27
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Planeswalker
1 cardCreature
8 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
15 cardsInstant
9 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Neheb, the Eternal + Aggravated Assault: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Neheb, the Eternal + Aggravated Assault — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 25 cards not in the pool
BANNED · 2
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land37
Nonbasic7
Basic30
Mountain30
Sorcery19
Artifact18
Equipment7
Construct1
Eldrazi1
God1
Reflection1
Creature16
Warrior3
Dragon2
Elemental2
God2
Minotaur2
Ogre2
Zombie2
Construct1
Dinosaur1
Dwarf1
Elder1
Eldrazi1
Equipment1
Giant1
Human1
Incarnation1
Noble1
Reflection1
Shaman1
Wizard1
Party4
Instant11
Enchantment4
God1
Planeswalker1
Chandra1
Legends12
Historic27
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite magecraft triggersInfinite storm count
Infinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite combat damageNear-infinite combat phasesNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Infinite magecraft triggersInfinite red manaInfinite storm count
Near-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite combat phasesInfinite red manaInfinite mana creatures you control can produceInfinite untap of creatures you control
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