COMMANDER · DECK
Copy of - DamiaSandbox
Bracket 4 · Optimized2021-03-01
132 CARDS (LIMIT 100)
DECK $
$352.79
MYTHIC
8
RARE
49
UNCOMMON
32
COMMON
42
COMMAND1 CARD
Creature
1 cardMAIN131 CARDS
Creature
33 cardsEnchantment
15 cardsArtifact
8 cardsSorcery
26 cardsInstant
34 cardsLand
15 cardsMONEY CARDS·56 CARDS·$257.58
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Creature
12 cardsEnchantment
12 cardsArtifact
5 cardsSorcery
8 cardsInstant
14 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 2 game changers — Brackets 1 and 2 allow none
- The Gitrog Monster + Dakmor Salvage: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 1
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
59 cards not in the pool
NOT IN THE POOL · 59
CURVE
COLOR
TYPES
Creature34
Human7
Snake6
Wizard6
Druid4
Elf4
Horror3
Shaman3
Cleric2
God2
Merfolk2
Scout2
Zombie2
Avatar1
Beast1
Bird1
Construct1
Demon1
Dog1
Dryad1
Elephant1
Frog1
Gorgon1
Phyrexian1
Ranger1
Rogue1
Sloth1
Spirit1
Outlaws1
Party9
Instant34
Sorcery27
Enchantment16
Aura1
God1
Land15
Nonbasic15
Island1
Swamp1
Artifact10
Book2
Construct1
Horror1
Phyrexian1
Legends7
Historic16
LAND PROBABILITY
15 LANDS · 131 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 466.2%
TURN 592.7%
TURN 698.8%
TURN 799.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinitely large creature until end of turnNear-infinite self-discard triggers
Infinite self-millNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
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