COMMANDER · DECK
Arabella
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
2 cardsArtifact
16 cardsSorcery
10 cardsInstant
5 cardsLand
3 cardsMONEY CARDS·11 CARDS·$350.21
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Creature
3 cardsEnchantment
1 cardArtifact
3 cardsSorcery
2 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic1
Basic38
Plains21
Mountain17
Artifact34
Toy10
Construct4
Book3
Equipment3
Clue2
Bard1
Bear1
Boar1
Clown1
Golem1
Insect1
Monkey1
Powerstone1
Robot1
Spellshaper1
Creature28
Toy10
Human7
Construct4
Clown3
Adventure1
Artificer1
Bard1
Bear1
Boar1
Devil1
Dwarf1
Faerie1
Golem1
Insect1
Monkey1
Noble1
Robot1
Rogue1
Shaman1
Spellshaper1
Outlaws1
Party1
Sorcery11
Adventure1
Faerie1
Instant5
Enchantment2
Room2
Legends3
Historic35
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
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