COMMANDER · DECK
Capashen Control
Bracket 4 · Optimized2020-10-08
DECK $
$1,267.68
MYTHIC
19
RARE
77
UNCOMMON
33
COMMON
27
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
15 cardsEnchantment
8 cardsArtifact
14 cardsSorcery
5 cardsInstant
19 cardsLand
24 cardsMAYBE56 CARDS
Planeswalker
1 cardCreature
17 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
4 cardsInstant
12 cardsLand
1 cardMONEY CARDS·91 CARDS·$992.33
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Planeswalker
3 cardsCreature
23 cardsEnchantment
12 cardsArtifact
15 cardsSorcery
6 cardsInstant
18 cardsLand
14 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Azor, the Lawbringer + Sakashima the Impostor: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Azor, the Lawbringer + Sakashima the Impostor — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 26 cards not in the pool
BANNED · 1
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Island13
Plains6
Instant19
Artifact17
Construct1
Horror1
Phyrexian1
Wizard1
Creature16
Human7
Wizard4
Advisor2
Rogue2
Sphinx2
Cleric1
Construct1
Dragon1
Elder1
Elemental1
Giant1
Horror1
Knight1
Merfolk1
Phyrexian1
Outlaws2
Party7
Enchantment8
Aura2
Saga2
Sorcery5
Planeswalker2
Jace1
Narset1
Legends21
Historic38
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
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