COMMANDER · DECK
Shakin' Hands with the Clock
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
10 cardsEnchantment
10 cardsArtifact
31 cardsSorcery
3 cardsInstant
10 cardsLand
23 cardsMAYBE24 CARDS
Creature
2 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
1 cardInstant
6 cardsMONEY CARDS·44 CARDS·$739.31
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Creature
6 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
1 cardInstant
10 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Plains11
Island9
Cave1
Desert1
Weird1
Artifact35
Equipment16
Cat1
Jellyfish1
Octopus1
Robot1
Scientist1
Spacecraft1
Vehicle1
Enchantment12
Aura6
Cat1
Glimmer1
Rune1
Creature11
Equipment3
Cat2
Human2
Advisor1
Cleric1
Dragon1
Dwarf1
Elder1
Glimmer1
Jellyfish1
Knight1
Monk1
Octopus1
Rebel1
Robot1
Scientist1
Spirit1
Weird1
Party1
Instant11
Sorcery3
Legends11
Historic40
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
Comments · 0
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