MetaMox
COMMANDER · DECK

Arixmethes

Bracket 4 · Optimized
2020-12-20
DECK $
$161.99
MYTHIC
5
RARE
30
UNCOMMON
19
COMMON
46
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

32 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

4 cards

Sorcery

12 cards

Instant

7 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • Archetype of Imagination + Stormtide Leviathan: locks the table
  • Arixmethes, Slumbering Isle + Pemmin's Aura: late two-card combo, for eight mana or less, pieces included
  • Arixmethes, Slumbering Isle + Freed from the Real: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
10311121334495226+
COLOR
U: 67.5 pipsG: 33.5 pipsC: 186 pips
TYPES
Land36
Nonbasic11
Basic25
Island13
Forest12
Gate1
Creature33
Kraken8
Leviathan8
Druid5
Elf5
Merfolk3
Octopus2
Wizard2
Bear1
Beast1
Eldrazi1
Elemental1
Giant1
Human1
Satyr1
Serpent1
Shaman1
Shapeshifter1
Snake1
Changeling1
Party2
Sorcery12
Enchantment9
Aura2
Human1
Saga1
Wizard1
Instant7
Artifact5
Book1
Leviathan1
Planeswalker1
Kiora1
Legends12
Historic16
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana lands you control can produceInfinite untap of lands you control
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Group
Color
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