COMMANDER · DECK
Faeded
Bracket 3 · Upgraded2021-05-14
113 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$940.25
MYTHIC
21
RARE
92
UNCOMMON
29
COMMON
32
COMMAND1 CARD
Creature
1 cardMAIN112 CARDS
Planeswalker
4 cardsCreature
20 cardsEnchantment
8 cardsArtifact
17 cardsSorcery
10 cardsInstant
10 cardsLand
26 cardsMAYBE63 CARDS
Planeswalker
1 cardCreature
16 cardsEnchantment
14 cardsArtifact
8 cardsSorcery
8 cardsInstant
14 cardsLand
2 cardsMONEY CARDS·93 CARDS·$730.74
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Planeswalker
5 cardsCreature
20 cardsEnchantment
12 cardsArtifact
20 cardsSorcery
10 cardsInstant
10 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 33 cards not in the pool
BANNED · 1
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Land43
Nonbasic24
Basic19
Island14
Swamp10
Desert1
Creature21
Faerie7
Eldrazi3
Wizard3
Adventure2
Horror2
Rogue2
Advisor1
Crab1
Demon1
Dragon1
Drone1
Homunculus1
Human1
Knight1
Kraken1
Leviathan1
Shapeshifter1
Specter1
Vampire1
Zombie1
Outlaws2
Party5
Artifact17
Book1
Instant12
Adventure2
Faerie2
Rogue1
Sorcery10
Eldrazi1
Enchantment8
Aura2
Curse1
Faerie1
Planeswalker4
Ashiok3
Jace1
Legends15
Historic30
LAND PROBABILITY
43 LANDS · 112 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.2%
TURN 536.6%
TURN 658.5%
TURN 775.3%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Infinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Infinite self-millInfinite mill for target opponent
Infinite mill
Target opponent loses the game
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Infinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card drawNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Infinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponentNear-infinite mill
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