MetaMox
COMMANDER · DECK
@pancakestea · 2026-09-28
Homer, the Hermit
ILLEGAL: 1 CARD
DECK $
$580.52
MYTHIC
10
RARE
52
UNCOMMON
26
COMMON
43
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

26 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

12 cards

Instant

7 cards

Land

38 cards
MONEY CARDS·65 CARDS·$450.39
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Creature

23 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

13 cards

Instant

4 cards

Land

9 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00812021831043526+
COLOR
U: 45 pipsB: 9 pipsG: 26 pipsC: 95 pips
TYPES
Land38
Nonbasic18
Basic20
Forest8
Island8
Swamp6
Adventure1
Town1
Creature27
Crab10
Druid2
Elf2
Horror2
Human2
Starfish2
Advisor1
Construct1
Detective1
Golem1
Insect1
Leviathan1
Lhurgoyf1
Lobster1
Merfolk1
Monk1
Mutant1
Nightmare1
Noble1
Octopus1
Scout1
Serpent1
Shapeshifter1
Shark1
Trilobite1
Changeling1
Sorcery13
Adventure1
Town1
Artifact10
Construct1
Golem1
Vehicle1
Enchantment10
Aura1
Curse1
Horror1
Nightmare1
Instant7
Legends9
Historic18
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS16 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite mill
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Group
Color
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