COMMANDER · DECK
Minn Rush
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
23 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
1 cardInstant
17 cardsLand
5 cardsMONEY CARDS·17 CARDS·$53.70
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Planeswalker
1 cardCreature
4 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
1 cardInstant
4 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic4
Basic32
Island32
Creature24
Illusion10
Wizard7
Human5
Rogue3
Bird2
Dinosaur2
Horse2
Spirit2
Angel1
Avatar1
Bear1
Cat1
Dragon1
Elder1
Fish1
Gnome1
Merfolk1
Ninja1
Shapeshifter1
Squid1
Changeling1
Outlaws3
Party10
Instant17
Artifact14
Equipment2
Shapeshifter1
Enchantment9
Aura3
Class1
Fish1
Horse1
Planeswalker1
Teferi1
Sorcery1
Legends7
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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