COMMANDER · DECK
FINAL Frontier
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsArtifact
26 cardsSorcery
4 cardsInstant
2 cardsLand
43 cardsMONEY CARDS·20 CARDS·$91.61
Sign in to save your threshold.
Creature
3 cardsArtifact
9 cardsInstant
1 cardLand
25 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land43
Nonbasic20
Basic23
Town14
Forest5
Island5
Mountain5
Swamp5
Plains3
Adventure1
Vehicle1
Artifact28
Equipment23
Vehicle2
Adventure1
Book1
Elk1
Town1
Creature25
Human19
Rebel6
Soldier4
Warrior4
Knight3
Cat2
Advisor1
Angel1
Artificer1
Bard1
Cleric1
Demon1
Elk1
Giant1
Jellyfish1
Mercenary1
Monk1
Noble1
Pirate1
Saga1
Wizard1
Outlaws2
Party6
Sorcery5
Adventure1
Town1
Enchantment3
Equipment1
Giant1
Saga1
Instant3
Adventure1
Equipment1
Legends23
Historic48
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
10 cards not in the pool
NOT IN THE POOL · 10
Comments · 0
No comments yet.