COMMANDER · DECK
Copy of - Kwain Petitioners
Bracket 3 · Upgraded2021-01-12
DECK $
$445.65
MYTHIC
4
RARE
34
UNCOMMON
34
COMMON
70
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
3 cardsEnchantment
9 cardsArtifact
12 cardsSorcery
3 cardsInstant
15 cardsLand
6 cardsSIDEBOARD32 CARDS
Creature
10 cardsEnchantment
11 cardsArtifact
4 cardsSorcery
3 cardsInstant
3 cardsLand
1 cardMAYBE10 CARDS
Creature
3 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
1 cardInstant
1 cardMONEY CARDS·47 CARDS·$341.94
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Creature
9 cardsEnchantment
12 cardsArtifact
13 cardsSorcery
4 cardsInstant
8 cardsLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Web of Inertia + Rest in Peace: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Web of Inertia + Rest in Peace — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land33
Nonbasic4
Basic29
Island19
Plains12
Creature28
Human27
Advisor25
Wizard2
Rabbit1
Rogue1
Outlaws1
Party3
Instant15
Artifact12
Book1
Enchantment9
Sorcery3
Legends1
Historic13
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite mill for target opponentNear-infinite self-mill
Bracket 3 · locks the tableYou can't be attackedLock
Infinite card drawInfinite draw triggersNear-infinite storm countNear-infinite magecraft triggersNear-infinite untap of creatures you controlNear-infinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite mill
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