COMMANDER · DECK
See no Evil, Hear no Evil, Speak no Evil
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
6 cardsArtifact
14 cardsSorcery
5 cardsInstant
6 cardsLand
17 cardsMONEY CARDS·40 CARDS·$723.67
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Creature
12 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
2 cardsInstant
2 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic15
Basic26
Forest14
Mountain14
Creature28
Ape12
Monkey3
Shaman3
Warrior3
Shapeshifter2
Beast1
Construct1
Dragon1
Druid1
Elemental1
Elf1
Equipment1
Goblin1
Golem1
Human1
Myr1
Noble1
Phyrexian1
Pirate1
Spirit1
Wurm1
Changeling2
Outlaws1
Party3
Artifact19
Equipment2
Ape1
Construct1
Golem1
Monkey1
Myr1
Instant7
Enchantment6
Aura1
Curse1
Sorcery5
Legends11
Historic27
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 4
mass land denial
- Destroy all permanents opponents control
- Mass Land Denial
Bracket 3
locks the table
- Gain control of all permanents an opponent controls during each of your turns
- Lock
- Win the game at the beginning of your next upkeep
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
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