COMMANDER · DECK
Funny Clones
Bracket 3 · Upgraded2021-08-10
DECK $
$228.12
MYTHIC
5
RARE
19
UNCOMMON
36
COMMON
37
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
2 cardsCreature
14 cardsEnchantment
6 cardsArtifact
15 cardsSorcery
7 cardsInstant
19 cardsLand
13 cardsMONEY CARDS·45 CARDS·$164.90
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Planeswalker
1 cardCreature
9 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
5 cardsInstant
15 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
- Archetype of Imagination + Magus of the Moat: locks the table
- Glint-Horn Buccaneer + Ophidian Eye: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Archetype of Imagination + Magus of the Moat — Bracket 3, locks the table
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land35
Nonbasic10
Basic25
Island9
Mountain8
Plains8
Instant19
Creature16
Human5
Wizard5
Bird4
Ally1
Angel1
Cleric1
Elemental1
Goblin1
Incarnation1
Lizard1
Merfolk1
Minotaur1
Monk1
Pirate1
Scout1
Shaman1
Wall1
Outlaws1
Party6
Artifact15
Equipment7
Enchantment7
Aura3
Human1
Wizard1
Sorcery7
Planeswalker2
Jeska1
Narset1
Legends9
Historic23
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · locks the tableOpponents can't attackLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
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