COMMANDER · DECK
Steal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
8 cardsArtifact
7 cardsSorcery
6 cardsInstant
11 cardsLand
33 cardsMONEY CARDS·13 CARDS·$71.06
Sign in to save your threshold.
Creature
7 cardsEnchantment
1 cardArtifact
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Elf26
Druid9
Faerie7
Warrior5
Noble3
Rogue3
Shaman3
Shapeshifter3
Archer2
Assassin2
Scout2
Wizard2
Advisor1
Berserker1
Ranger1
Changeling3
Outlaws5
Party10
Land33
Nonbasic7
Basic26
Forest9
Swamp9
Island8
Desert1
Instant11
Enchantment8
Aura5
Elf1
Faerie1
Saga1
Sorcery8
Druid2
Elf2
Lesson1
Artifact7
Equipment2
Legends9
Historic16
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 4
infinite extra turns
- Infinite turns
- Lock
ALSO NEEDS
Extra Turn Spell - GY on Resolution
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
7 cards not in the pool
NOT IN THE POOL · 7
Comments · 0
No comments yet.