COMMANDER · DECK
benefits are good
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
18 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
4 cardsInstant
22 cardsLand
40 cardsMONEY CARDS·5 CARDS·$15.94
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Creature
2 cardsEnchantment
2 cardsInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic10
Basic30
Island14
Mountain14
Plains14
Instant23
Creature19
Human10
Wizard7
Artificer3
Ally2
Bird2
Merfolk2
Monk2
Mutant2
Construct1
Dragon1
Elder1
Gorgon1
Hero1
Nightmare1
Noble1
Phyrexian1
Scientist1
Villain1
Warrior1
Party8
Enchantment10
Class1
Saga1
Artifact5
Construct1
Sorcery4
Planeswalker1
Saheeli1
Legends13
Historic19
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
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