COMMANDER · DECK
Enchantments are Fun! So Fun!
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
25 cardsArtifact
8 cardsSorcery
9 cardsInstant
9 cardsLand
35 cardsMONEY CARDS·25 CARDS·$120.55
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Creature
3 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
4 cardsInstant
4 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic12
Basic23
Island9
Plains9
Swamp5
Enchantment27
Aura13
Spirit1
Creature14
Human8
Warlock2
Wizard2
Advisor1
Angel1
Archon1
Artificer1
Cleric1
Druid1
Dwarf1
Faerie1
Giant1
Noble1
Scout1
Spirit1
Outlaws2
Party3
Instant9
Sorcery9
Artifact8
Equipment4
Legends8
Historic15
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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