COMMANDER · DECK
WOLF AND GANG
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
38 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
5 cardsInstant
10 cardsLand
25 cardsMAYBE20 CARDS
Creature
11 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
2 cardsInstant
3 cardsMONEY CARDS·63 CARDS·$381.11
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Creature
27 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
5 cardsInstant
7 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature39
Elf25
Druid14
Shapeshifter8
Scout3
Warrior3
Human2
Shaman2
Wolf2
Angel1
Beast1
Citizen1
Cleric1
Golem1
Halfling1
Noble1
Spirit1
Changeling8
Party4
Land34
Nonbasic22
Basic12
Forest13
Mountain6
Plains6
Instant10
Shapeshifter1
Artifact9
Equipment2
Shapeshifter2
Golem1
Enchantment7
Sorcery5
Legends12
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite green mana
- Infinitely large creatures you control until end of turn
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
Comments · 0
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