MetaMox
COMMANDER · DECK
@InfiniPhoenix · 2026-10-09
DECK $
$1,048.14
MYTHIC
13
RARE
54
UNCOMMON
14
COMMON
19
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

16 cards

Enchantment

8 cards

Artifact

11 cards

Sorcery

14 cards

Instant

14 cards

Land

30 cards
MONEY CARDS·73 CARDS·$831.21
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Creature

14 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

10 cards

Instant

13 cards

Land

19 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10131182173943526+
COLOR
U: 11 pipsR: 18 pipsG: 42 pipsC: 92 pips
TYPES
Land36
Nonbasic27
Basic9
Forest9
Mountain9
Island8
Cave1
Desert1
Urza's1
Creature17
Human4
Warrior3
Goblin2
Shaman2
Wizard2
Artificer1
Badger1
Berserker1
Bird1
Druid1
Echidna1
Elemental1
Elf1
Elk1
Gamma1
Glimmer1
Hero1
Merfolk1
Mole1
Orc1
Otter1
Phyrexian1
Scientist1
Spirit1
Vedalken1
Party5
Instant14
Lesson1
Sorcery14
Arcane1
Artifact12
Equipment6
Phyrexian1
Vedalken1
Enchantment9
Aura2
Background1
Elk1
Glimmer1
Legends13
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS5 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite +1/+1 counters on a creature
  • Infinite combat damage
  • Infinite combat phases
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite combat phases
  • Near-infinite damage to all players
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Near-infinite combat phases
  • Near-infinite damage to all players
  • Near-infinite +1/+1 counters on a creature
Bracket 1
doesn’t raise the bracket
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite combat phases
  • Near-infinite damage to all players
Bracket 1
doesn’t raise the bracket
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite combat phases
  • Near-infinite damage to all players
Group
Color
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