COMMANDER · DECK
Golos
No bracket · Banned2020-08-01
BANNED: 1 CARD
DECK $
$2,678.58
MYTHIC
20
RARE
50
UNCOMMON
19
COMMON
11
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
12 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
14 cardsInstant
22 cardsLand
36 cardsMONEY CARDS·90 CARDS·$2,140.75
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Planeswalker
2 cardsCreature
13 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
14 cardsInstant
20 cardsLand
31 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 6
COMBOS · 28
- Nexus of Fate + Isochron Scepter + Mystical Tutor — Bracket 4, infinite extra turns
- Azusa, Lost but Seeking + Life from the Loam + Walk the Aeons — Bracket 4, infinite extra turns
- Temporal Manipulation + Seasons Past + Mystical Tutor — Bracket 4, infinite extra turns
- Seasons Past + Temporal Manipulation + Scheming Symmetry — Bracket 4, infinite extra turns
- Temporal Manipulation + Seasons Past + Demonic Tutor — Bracket 4, infinite extra turns
- Walk the Aeons + Azusa, Lost but Seeking + Crucible of Worlds — Bracket 4, infinite extra turns
- Walk the Aeons + Seasons Past + Mystical Tutor — Bracket 4, infinite extra turns
- Time Warp + Seasons Past + Mystical Tutor — Bracket 4, infinite extra turns
- Seasons Past + Walk the Aeons + Scheming Symmetry — Bracket 4, infinite extra turns
- Seasons Past + Time Warp + Scheming Symmetry — Bracket 4, infinite extra turns
- Walk the Aeons + Seasons Past + Demonic Tutor — Bracket 4, infinite extra turns
- Time Warp + Seasons Past + Demonic Tutor — Bracket 4, infinite extra turns
- Walk the Aeons + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 4, infinite extra turns
- Walk the Aeons + Azusa, Lost but Seeking + Ancient Greenwarden — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Eternal Witness + Temporal Manipulation — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Eternal Witness + Walk the Aeons — Bracket 4, infinite extra turns
- Thassa, Deep-Dwelling + Eternal Witness + Time Warp — Bracket 4, infinite extra turns
- Glacial Chasm + Crucible of Worlds + Exploration — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Exploration — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Azusa, Lost but Seeking + Glacial Chasm + Life from the Loam — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Azusa, Lost but Seeking — Bracket 3, locks the table
- Glacial Chasm + Crucible of Worlds + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + Azusa, Lost but Seeking + Ramunap Excavator — Bracket 3, locks the table
- Glacial Chasm + Ramunap Excavator + Dryad of the Ilysian Grove — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Crucible of Worlds — Bracket 3, locks the table
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
15 banned cards
BANNED · 15
CEDH
Not legal
- 17 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 1
BRAWL (HISTORIC)
Not legal
12 banned cards, 20 cards not in the pool
BANNED · 12
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land36
Nonbasic31
Basic5
Forest7
Island5
Mountain4
Plains3
Swamp2
Instant22
Sorcery14
Creature13
Human4
Rogue2
Cleric1
Dinosaur1
Dryad1
Elder1
Eldrazi1
Elemental1
Frog1
God1
Horror1
Monk1
Nymph1
Scout1
Shaman1
Snake1
Spirit1
Wizard1
Outlaws2
Party4
Artifact10
Scout1
Enchantment5
Dryad1
God1
Nymph1
Planeswalker3
Aminatou1
Dack1
Jace1
Legends12
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsNear-infinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
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