MetaMox
COMMANDER · DECK

Golos

No bracket · Banned
2020-08-01
Golos, Tireless Pilgrim
BANNED: 1 CARD
DECK $
$2,678.58
MYTHIC
20
RARE
50
UNCOMMON
19
COMMON
11
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

12 cards

Enchantment

3 cards

Artifact

9 cards

Sorcery

14 cards

Instant

22 cards

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·90 CARDS·$2,140.75
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Planeswalker

2 cards

Creature

13 cards

Enchantment

3 cards

Artifact

7 cards

Sorcery

14 cards

Instant

20 cards

Land

31 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
MASS LAND DENIAL · 0
None
COMBOS · 28
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not legal
  • 17 game changers — cEDH lists run 10 or more
  • Not Commander-legal, so not cEDH either
BANNED · 1
CURVE
10151142183244596+
COLOR
W: 4 pipsU: 37 pipsB: 11 pipsR: 4 pipsG: 21 pipsC: 116 pips
TYPES
Land36
Nonbasic31
Basic5
Forest7
Island5
Mountain4
Plains3
Swamp2
Instant22
Sorcery14
Creature13
Human4
Rogue2
Cleric1
Dinosaur1
Dryad1
Elder1
Eldrazi1
Elemental1
Frog1
God1
Horror1
Monk1
Nymph1
Scout1
Shaman1
Snake1
Spirit1
Wizard1
Outlaws2
Party4
Artifact10
Scout1
Enchantment5
Dryad1
God1
Nymph1
Planeswalker3
Aminatou1
Dack1
Jace1
Legends12
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS28 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsNear-infinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
Bracket 4 · infinite extra turnsInfinite turnsSkip your draw stepsLock
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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