COMMANDER · DECK
Sniper Companion cEDH
Bracket 3 · Upgraded@Hemgi · 2024-12-19
101 CARDS (LIMIT 100)
DECK $
$459.53
MYTHIC
2
RARE
43
UNCOMMON
38
COMMON
17
COMMAND1 CARD
Creature
1 cardCOMPANION1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
1 cardArtifact
21 cardsSorcery
11 cardsInstant
11 cardsLand
29 cardsMONEY CARDS·56 CARDS·$354.04
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Creature
16 cardsEnchantment
1 cardArtifact
16 cardsSorcery
3 cardsInstant
7 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Goblin Sharpshooter + Basilisk Collar: locks the table
- Goblin Sharpshooter + Gorgon's Head: locks the table
- Zirda, the Dawnwaker + Basalt Monolith: two-card combo, for six mana or less, pieces included
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Goblin Sharpshooter + Gorgon's Head — Bracket 3, locks the table
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 3, two-card combo, for six mana or less, pieces included
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Ill-Tempered Loner // Howlpack Avenger — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Boros Reckoner — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Boros Reckoner + Boros Charm — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Brash Taunter — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Reads as cEDH
- The deck’s name says cEDH
BRAWL (HISTORIC)
Not legal
31 cards not in the pool
NOT IN THE POOL · 31
CURVE
COLOR
TYPES
Land33
Nonbasic27
Basic6
Mountain4
Plains4
Desert1
Artifact30
Equipment10
Construct2
Golem2
Myr2
Robot1
Shaman1
Creature24
Human5
Artificer4
Elemental3
Goblin3
Construct2
Golem2
Kor2
Mercenary2
Myr2
Shaman2
Ape1
Fox1
Gnome1
God1
Kithkin1
Minotaur1
Robot1
Soldier1
Spirit1
Warrior1
Werewolf1
Wizard1
Outlaws2
Party2
Instant15
Human1
Shaman1
Sorcery11
Enchantment3
God1
Legends11
Historic38
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Infinite colorless manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely large creature until end of turn
Infinite untap of artifact creatures you control
Infinite lifegainInfinite lifegain triggers
Infinite damage
Infinite creature tokens
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
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