MetaMox
COMMANDER · DECK

monowhite life gain

Bracket 3 · Upgraded
2021-06-19
Heliod, Sun-Crowned
DECK $
$729.52
MYTHIC
13
RARE
39
UNCOMMON
13
COMMON
33
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

30 cards
NAMECOSTPRICE

Enchantment

10 cards

Artifact

9 cards

Sorcery

3 cards

Instant

8 cards

Land

14 cards
MONEY CARDS·54 CARDS·$574.98
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Planeswalker

2 cards

Creature

21 cards

Enchantment

8 cards

Artifact

7 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

5 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Cleric Class + Walking Ballista: early arguably two-card combo, for four mana or less, pieces included
  • Heliod, Sun-Crowned + Walking Ballista: two-card combo, for six mana or less, pieces included
  • Archangel of Thune + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
101511221031445556+
COLOR
W: 75 pipsC: 106 pips
TYPES
Land37
Nonbasic13
Basic24
Plains24
Desert1
Creature31
Human14
Cleric12
Soldier5
Angel4
Monk2
Ranger2
Bird1
Cat1
Construct1
Demigod1
Dragon1
Giant1
God1
Horse1
Insect1
Noble1
Nymph1
Phyrexian1
Rhino1
Spirit1
Party12
Enchantment15
Class1
Demigod1
God1
Human1
Nymph1
Soldier1
Artifact11
Equipment3
Construct1
Human1
Soldier1
Instant8
Sorcery3
Planeswalker2
Ajani2
Legends11
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Group
Color
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