COMMANDER · DECK
Blue V 2
Bracket 4 · Optimized2019-11-04
103 CARDS (LIMIT 100)
DECK $
$568.95
MYTHIC
2
RARE
39
UNCOMMON
29
COMMON
55
COMMAND1 CARD
Creature
1 cardMAIN102 CARDS
Planeswalker
1 cardCreature
9 cardsEnchantment
10 cardsArtifact
17 cardsSorcery
9 cardsInstant
19 cardsLand
4 cardsSIDEBOARD15 CARDS
Enchantment
2 cardsSorcery
1 cardInstant
11 cardsLand
1 cardMAYBE8 CARDS
Enchantment
3 cardsArtifact
3 cardsSorcery
2 cardsMONEY CARDS·55 CARDS·$442.36
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Planeswalker
1 cardCreature
5 cardsEnchantment
7 cardsArtifact
13 cardsSorcery
8 cardsInstant
18 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Power Conduit + The Mirari Conjecture + Time Warp: infinite extra turns
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Cephalid Illusionist + Shuko: early two-card combo, for four mana or less, pieces included
- and 5 more combos that bear on the bracket, listed below
- 2 game changers — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 8
- Power Conduit + The Mirari Conjecture + Time Warp — Bracket 4, infinite extra turns
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Cephalid Illusionist + Shuko — Bracket 4, early two-card combo, for four mana or less, pieces included
- Cephalid Illusionist + Lightning Greaves — Bracket 4, early two-card combo, for four mana or less, pieces included
- Chisei, Heart of Oceans + The Mirari Conjecture + Time Warp — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Cephalid Aristocrat + Shuko — Bracket 3, two-card combo, for six mana or less, pieces included
- Cephalid Aristocrat + Lightning Greaves — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 33 cards not in the pool
BANNED · 1
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Land37
Nonbasic3
Basic34
Island34
Instant19
Artifact18
Equipment4
Golem1
Creature10
Wizard7
Human5
Octopus2
Faerie1
Golem1
Noble1
Spirit1
Party7
Enchantment10
Saga2
Aura1
Sorcery9
Planeswalker1
Jace1
Legends2
Historic22
LAND PROBABILITY
37 LANDS · 102 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.4%
TURN 540.9%
TURN 663.3%
TURN 779.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite self-mill
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite self-mill
Target player loses the game
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-mill
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite self-mill
Bracket 4 · infinite extra turnsLockInfinite turns
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite magecraft triggers
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